It's a few days late, but I have new tunes released. I call this collection "vg" (short for "video game"). I wanted to see if I could make some fifth generation console style music, and I think it came out rather well. Were I to put this video game style music to a genre, it would probably be a racing-type game. The music is available for download now on the music page.
Edit: I've added some more info on why I did this release, along with some technical info on the Alesis Fusion 6HD.
Okay, first question, why did I do up a release of some electronica video game music?
First, because I could. The Fusion has some ultra-fat analog synth sounds, as in true electronic style. I absolutely adore the "TranceForce" sound along with "Slick Lead" for the leads. What a combo. When I listen to them put together it's a power package.
Second, I like to sometimes purposely "degrade" the mix to only use a spartan set of sounds to create a song. As anyone who knows video games is aware, the older game console systems had to use a MIDI or MIDI-like sound engine (i.e. the sound chip) embedded in the game console. Sampling just didn't happen because the engine wasn't powerful enough to do that. As such, the guys who programmed the music for the older systems had to be really creative to make good music. What would happen is that they would take the same sounds and just made do with what they had. This is what I did with vg.
Third, the music of the fourth and fifth gen game consoles just sounded frickin' cool.
Second question (the tech part), how did I go about creating this stuff on the Alesis Fusion 6HD?
This is best answered in parts, Q/A style.
Did I use the internal sequencer? Yes. That's all I use.
Did I use the stock sound set? Yes. I do not have any additional sound libraries currently installed in my Fusion.
Are there any effects present? Yes. I used delays, but no reverb. In some parts I also used a very mild chorus effect.
If there are any other Fusion-specific questions anyone has, please feel free to e-mail and ask.
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